ExplorXR

About ExplorXR

ExplorXR is a blog about the bleeding edge of Extended Reality (XR), Virtual Reality (VR), and Computer Graphics.

From real-time rendering techniques and shader programming to spatial computing platforms like Apple Vision Pro, Meta Quest, and beyond — this is where we break down the tech that powers immersive experiences.

Topics we cover

  • Real-time rendering — deferred shading, PBR, ray tracing, global illumination
  • Shader programming — GLSL, HLSL, compute shaders, material authoring
  • XR platforms — Vision Pro, Quest 3, Magic Leap, HoloLens
  • Graphics APIs — Vulkan, Metal, WebGPU, OpenGL
  • Game engines — Unreal Engine, Unity, Godot, custom engines
  • Spatial computing — hand tracking, passthrough, world meshing, UX design
  • AI + Graphics — NeRF, Gaussian Splatting, diffusion-based 3D, DLSS/FSR

Who's behind this?

Hi, I'm Toni — a graphics engineer and XR enthusiast passionate about the intersection of art and technology. This blog is where I share what I learn building real-time and immersive experiences.

Have feedback or a topic suggestion? Reach out on social media or open an issue on the blog's GitHub repo.