Quest Pro Had Twice the RAM and Still Died First
Meta froze Quest 2 and Quest Pro at SDK v213 while Sony pulled PSVR 2. The XR feature floor follows unit sales, not the best hardware in the field.
Deep dives into virtual reality, spatial computing, real-time rendering, and the art & science behind immersive experiences.
Meta froze Quest 2 and Quest Pro at SDK v213 while Sony pulled PSVR 2. The XR feature floor follows unit sales, not the best hardware in the field.
A Quest emulator running exclusives on any PC headset, Valve admitting Frame buyers mostly play flatscreen, and Schell's second layoff of 2026.
OpenXR standardized spatial windows, Meta caps apps at two slots, and Pico moved rendering into the OS core. The compositor is XR's next platform.
Unity, Unreal, and Godot all target OpenXR, but they differ on visionOS support, licensing, renderer headroom, and iteration speed. How to choose for XR.
A component-level look inside a VR headset: LCD and micro-OLED panels, pancake lenses, tracking cameras, IMUs, chips, and where the battery goes.
OpenXR is Khronos's open API between XR apps and headset runtimes. How the loader, extensions and action system work, and what the standard still leaves out.
Warby Parker and Gentle Monster ship Android XR glasses December 10 from $395, with 2GB of RAM, no display, and Gemini doing the heavy work on your phone.
BenchUp ships a Rust and wgpu 3D modeler to Windows, macOS, Linux and a browser tab through WebAssembly and WebGPU, and XR authoring should copy the stack.
Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
Radix sorts 10 million Gaussians on the GPU at 9.2 ms per frame in a browser, plus VRChat refusing an AI label and Ultrawings rebuilt for Quest 3.
Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.