XR Briefing: One Renderer, Four Targets, No Install
BenchUp ships a Rust and wgpu 3D modeler to Windows, macOS, Linux and a browser tab through WebAssembly and WebGPU, and XR authoring should copy the stack.
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BenchUp ships a Rust and wgpu 3D modeler to Windows, macOS, Linux and a browser tab through WebAssembly and WebGPU, and XR authoring should copy the stack.
Radix sorts 10 million Gaussians on the GPU at 9.2 ms per frame in a browser, plus VRChat refusing an AI label and Ultrawings rebuilt for Quest 3.
OpenXR standardized spatial windows, Meta caps apps at two slots, and Pico moved rendering into the OS core. The compositor is XR's next platform.
Vector Gear's dual-chipset open headset, Owlchemy's XREAL Aura lineup, Alibaba's eye-tracking glasses, and Bluey's 2D rendering trick.
Valve's leaked OLED Steam Frame pairs a 3552x3840 panel with a 1776x1920 framebuffer. Memory, storage and battery budgets now shape XR hardware, not displays.
Ray-Ban Meta recorded speech without the wake word, photos became splats inside a browser, Steam's Linux client went 64-bit, and a Godot sky got rebuilt.
Valve disowns ALVR's current SteamVR release, a Linux overlay bug freezes games, Samsung's glasses leak at 41 grams, and Meta tours a Milan gallery.
WebGPU and WebGL both run GPU code in the browser, but only WebGPU has compute shaders. Here is how they differ, and what it means for WebXR.
VR eye tracking fires infrared light at your eyes, reads the pupil and the corneal reflection, and turns that into a gaze vector. Here is the full pipeline.
Apple cut Vision Pro staff, Pico pushed its flagship to Q4, Schell laid off for the first time in 24 years. The month XR's constraint became cost, not capability.
Khronos put splats inside glTF, SPZ 4 cut encode times again, and Quest 3 measurements show where the frame budget goes. A state of play for splats in XR.