XR Daily: Zenith Goes Dark
Zenith's VR MMO servers shut down in December, Snap hires Robert Downey Jr. to sell $2,195 Specs, BioWare closes, and Painter learns to paint baking cages.
The story that matters, argued properly, plus a short list of what else moved in XR and graphics.
Zenith's VR MMO servers shut down in December, Snap hires Robert Downey Jr. to sell $2,195 Specs, BioWare closes, and Painter learns to paint baking cages.
Meta's Layout and Gaze SDKs wrap spatial windows around 2D Android apps, Fallout: New Vegas gets path tracing, and VMAF v1 changes the bitrate math.
OpenXR ratifies spatial containers so apps share one space, PAYDAY ships a native Steam Frame build, and Plasticity 2026.2 adds Class A surfacing tools.
PS6 memory reportedly tops $680, Apple ships a Ti West horror film in Immersive, Virtuix bundles Quest headsets, and Supernatural goes independent.
Ray-Ban Meta recorded speech without the wake word, photos became splats inside a browser, Steam's Linux client went 64-bit, and a Godot sky got rebuilt.
Valve disowns ALVR's current SteamVR release, a Linux overlay bug freezes games, Samsung's glasses leak at 41 grams, and Meta tours a Milan gallery.
Valve's kernel code leaks a 3,840-per-eye OLED Steam Frame, Godot 4.8 hits beta, XREAL ships 1,200-nit glasses, and Epic rebuilds Linux anti-cheat.
Valve's Steam Frame queue pushes into 2027, SteamOS 0.4 lifts battery life 12%, RimWorld dumps Unity for its own engine, plus Pico Space Pro filings.
Valve discontinues the Index and cuts 20%, Xbox opens a lab for WebGPU ports, SideQuest drops the cable, and Mothergunship jumps to Unreal 5.7.
Pico Space Pro leaks inside and out in Japanese filings, Steam Frame slips to 2027, Epic tells devs to stop hand-writing code, plus real-time cutting.