XR Daily: Pimax Takes On Steam Frame
Pimax's $1,400 Crystal Pro, Norway's smart glasses ban, a WebGPU summarizer, Ultimechs delisting, and a browser museum of PS1 and N64 assets.
The story that matters, argued properly, plus a short list of what else moved in XR and graphics.
Pimax's $1,400 Crystal Pro, Norway's smart glasses ban, a WebGPU summarizer, Ultimechs delisting, and a browser museum of PS1 and N64 assets.
Meta streams college football to Quest in 8K, VR Glasses reshape the Quest line, WebGPU shader components go mainstream, and hand tracking hits VR games.
Meta hides a Theater Home cinema in Horizon OS, Norway moves to ban AI glasses in public, Unity ships a browser game editor, and Minecraft lands in Source 2.
Meta absorbs 43 Sony XR patents, Pimax prices Crystal Pro at $1,400, plus a WebGPU effects library, Nvidia's Vera core, and a 70-degree FOV simulator.
Horizon OS 2.9 rebuilds Quest window management and restores classic home environments, plus a Titanfall 2 VR mod and RBF rigging nodes for Blender.
An AI-assisted PS4 emulator mod puts Astro Bot on Quest 3, a WebXR tool previews Meta VR Glasses' 70-degree FOV, and Halo runs in a browser tab.
Bez generates a browser engine from spec text and its own tests, GrapheneOS patches an Android 17 kernel stall, and 180-degree immersive video gets sharp.
A Vulkan rebuild of DLSS 5's neural rendering network matches it bit for bit, plus a full Titanfall 2 VR conversion and hand-tracked Evangelion combat.
Samsung's Android XR smart glasses clear FCC, Meta's $1,300 VR Glasses get a gaming strap, and Sony brings neural upscaling to the base PS5.
Arcturus gives Steam Frame true passthrough for $150, Meta opens a $1M hands-first contest, Hologram avatars get a hands-on, and Walkabout cuts staff again.