XR Daily: Meta Drops the Camera
Meta ships a camera-free Ray-Ban at 43 grams, Ray-Ban Display reaches Europe, Supernatural returns with a price, and Niagara gets a fluid solver.
The story that matters, argued properly, plus a short list of what else moved in XR and graphics.
Meta ships a camera-free Ray-Ban at 43 grams, Ray-Ban Display reaches Europe, Supernatural returns with a price, and Niagara gets a fluid solver.
A Vulkan-compute wavelet codec hits sub-millisecond encode, GPU-sharing VMs make cloud XR cheaper, and SIGGRAPH shows LOD for volumes without popping.
Beat Saber rebuilds itself around hand tracking, Dungeons of Eternity brings Half-Life: Alyx style lighting tricks to Quest, and 177 scanned materials go free.
Meta ships Hologram avatars as server-side diffusion video rather than volumetric Codec Avatars, a $1M competition for VR Glasses apps, and more.
Meta VR Glasses arrive at $1,300 with a 37 PPD micro-OLED display and an off-head compute puck, plus Beat Saber's hand-tracking rewrite as Flux.
Blender 5.3 makes Gaussian splats native scene data, Android XR Bridge runs Quest exclusives on PC VR at 4K per eye, and IDC puts glasses at 84.6% of XR.
Meta preps a full-body Codec Avatar demo for Connect, a hard look at VR-ready PC costs in 2026, and a 93g headset closes Kickstarter at $1.29M.
Snap ships Specs with a cross-platform AI agent and an optional cellular case, Apple opens visionOS 27 to third-party IR accessories, plus scalper markets.
A week-long shader mystery traced to the DirectX compiler, Meta preps camera-free smart glasses for Connect, and two environment art breakdowns for 6DOF.
Blender 5.3 adds native 3D Gaussian Splat import, NVIDIA ships Rust tracks for GPU kernels, and a 93-gram tethered headset raises $1.2M on Kickstarter.